HOW TO USE

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New to Mods
Veteran Player

What is this tool?

This tool looks at every mod on every character in your SWGOH account and tells you:

  • Which characters have great mods and which have bad mods
  • Which mods are on the wrong character
  • Exactly what to move where to improve your roster

What are mods?

Mods are upgrades you equip on characters. Each character can hold 6 mods. Good mods make your characters faster, hit harder, and survive longer. The difference between good and bad mods can be the difference between winning and losing in Grand Arena.

What you need to get started

Just one thing: your ally code. That's the 9-digit number in your game profile. You can find it by tapping your player icon in the top-left corner of the game.

Step by Step

1
Enter your ally code

Type your 9-digit ally code into the box at the top of the dashboard and click Analyze.

2
Check your grades

Every character gets a letter grade from S (best) to F (worst). The grade distribution at the top shows where you stand. More S and A grades = better mods.

3
Click on a character

A detail panel opens showing each of their 6 mods, what's good, and what's wrong. Look for red text — those are problems like wrong primary stats or slow mods.

4
Use the tools to improve

Below the character list, you'll find tool cards. Start with these:

  • Mod Fixes — Shows specific mods to swap. "Move this mod from character A to character B." Follow the list top to bottom.
  • Wasted Speed — Your fastest mods that are sitting on characters who don't need them. Move these to your best characters first.
  • Swap Plan — An ordered list of moves. Do them in order and your roster improves without leaving anyone empty.

Quick tips

  • Speed matters most. Almost every character wants fast mods. A +20 speed mod is gold.
  • Arrows should have Speed primary. This is the easiest win — if your arrow doesn't say "Speed" as the primary stat, swap it.
  • Focus on your best characters first. Your Galactic Legends and arena teams should get your best mods. Don't waste +25 speed mods on characters you never use.
  • Don't stress about sets yet. Speed secondaries matter way more than having the "perfect" set. A fast Health mod beats a slow Speed mod.

What do the scores mean?

  • Mod Score (0–100) — Per-character mod quality. 70+ is solid, 80+ is strong, 90+ is top-tier.
  • OmegaScore — How many 10+ speed mods you have relative to your roster size.
  • Speed Score — Same idea but weighted — 25+ speed mods count for more than 15s.

Want to understand the math behind the grades? Check How It Works.

Quick Start

Ally code → Analyze. Done. Everything is pulled live from Comlink — no account linking, no sync delay.

Engine Selection

The engine dropdown controls what "ideal" means for each character. This affects grades, fixes, and swap recommendations.

  • Auto — Curated → Community Optimizer → Community Popular → Role Default. Best for most players.
  • Curated — Only the ~37 hand-tuned overrides (GLs, key leaders). Everything else gets generic role defaults.
  • Community Optimizer — Grandivory/MCW77 recommendations for 316 characters. No curated layer.
  • Community Popular — Aggregated from top 100 Kyber GAC players. What people actually run, not what optimizers suggest.
  • Role Defaults — Pure generic templates. Useful as a baseline to compare against other engines.

Switch engines to see how your grades change. If your roster is built around a non-standard strategy, Community Popular might grade you more fairly than Curated.

Compare Mode

Enter a second ally code in the engine dropdown's compare field. Your analysis runs side-by-side so you can see how your mods stack up against a guildmate, rival, or reference account.

Dashboard Workflow

  • Grade distribution at the top — quick pulse check. Track this over time to measure improvement.
  • Community scores (Omega, modQ, Speed Score) — compare with HotUtils or guild leaderboards. Uses character GP as divisor.
  • Character cards — sorted by priority then grade. Click for full mod breakdown. The source badge shows which engine layer provided the recommendation.
  • Per-character mod score — more granular than the letter grade. Scores speed (40%), primary (20%), set (15%), quality (15%), roll efficiency (10%).

Tools

Mod Fixes

Two types: primary mismatches (wrong primary on arrow/triangle/cross/circle) and speed upgrades (faster mod available on a lower-priority character). Each fix shows source → destination, speed delta, and whether it's a primary fix. Fixes are deduplicated — each source mod appears once. Up to 50 fixes per analysis.

Swap Plan

Ordered chains: main move + backfill + cascade. Minimum thresholds: +3 speed gain, +5 fit score. Medium+ priority donors get backfilled automatically. Execute chains top to bottom. Up to 25 chains, sorted by total speed gained.

Wasted Speed

All mods with +18 speed or higher on low-priority characters. Sortable table. These are your redistribution targets — move them to your GAC/TW roster.

Mod Recommender

Input a mod's stats (slot, set, primary, speed, secondaries) and get a ranked list of characters it fits best. Scoring weights priority, set match, primary match, speed upgrade potential, empty slots, and secondary stat relevance. Useful when you roll a new mod and aren't sure where it goes.

Priority System

Mods flow from low → high priority. The priority hierarchy:

  • High — GLs and key meta characters (~37 curated). Never donate mods, always receive.
  • Medium — Relic 7+. Can receive from low, donate to high. Swap plan backfills these.
  • Low — Relic 5–6 or below. Donor pool for fixes and swaps.

Limitations

  • Comlink only returns equipped mods. Inventory/unequipped mods are invisible to the API.
  • No mod removal cost tracking — the game doesn't expose credit costs.
  • Community Popular data is cached 24h. First load with this engine takes longer as it fetches 100 players.

Full algorithm details: How It Works · All changes: Changelog